Description
MHN is sure to be a hit for video gamers. All the chief characters have capability ratings and recovery times, and are known to the reader from previous games.
As most of the groups, protagonists, collateral victims, and so on are already known, I’m in no danger of being a spoiler here. So, to entice readers, Frank is at core a contract-limited demon, essentially immortal, capable of assimilating parts as needed and found (or literally ripped off). He is murderously emotionless – or is he?
Putting this prodigy under sufficient stress to generate real conflict shows us one aspect of Correia’s writerly genius.
Earl and his Werelady inamorata are present and alternately kicking asses and having their own booted about.
Interpersonal bonds, attractions, and shared histories are well revealed.
Combat action starts on the first page and never stops, is engaging and immersive. This is a sleep thief of a book.
The aforementioned characters and others arrive on stage with newly acquired capabilities and internal questions that have been delivered via earlier Monster Hunter episodes. Some have longstanding attributes unveiled during the action or its rare pauses.
Reunitings and losses make for a rollercoaster of a read, and make MHN yet another full value offering by prolific Larry Correia.




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